I feel I’ve been talking a lot of theory, but not showing anything for my work of late. Today is photo day. Perhaps you will glean a piece or two of information from these snapshots of my file_wrangler_2 design notes. They are (intentionally) fairly small and low-resolution as the intent is simply to reify the [...]
I believe I’ve narrowed in on the basic building blocks of the new file_wrangler_2. I’ve been designing and re-designing and re-re-designing, trying to get a handle on how to make the ideas in my mind’s eye fit with reality. Some ideas turned out to be overly ambitious, some were unwieldy, some were just plain BAD [...]
Spent the better part of last week (and will spend quite a bit of time this week) mocking up the UI for file_wrangler_2. The basic, driving concept behind the design decisions is in understanding how to break down renaming tasks into discrete, actionable units. While studying similar software (A Better Finder Rename, Renamer, etc.) I [...]
After finishing Aaron Hillegass’ Cocoa book during my “Cocoa Crunch” I hungered for some material that dug into specific frameworks more extensively. Notably, the Core Animation frameworks seemed to be essential knowledge these days for both iPhone development reasons and desktop OS X applications. When objects are manipulated by the user, she wants visual feedback [...]
I’m working through the Core Animation for Mac OS X and the iPhone book from The Pragmatic Programmers. Rather than detail my “crunch” through this book, I’ve decided to keep notes and will write up a review. The short review at the 2/3-completion mark: Its helpful, but needs editing.