I’m a bit overdue keeping up with the blog lately, so here’s just a quick update on the goings-on (going-ons?). file_wrangler_2 Lots of good progress has been made over the past two weeks with file_wrangler_2′s user interface. Some big breakthroughs, some design reconsiderations, some learning… it all amounts to a pretty interesting way of dealing [...]
Posted on April 16, 2010, 1:59 pm, by Christopher Drum, under
review.
The difficulty is legendary, yet I can’t say I ever truly “understood” the troubles in programming an Atari Video Computer System, or Atari 2600 as it is better known. MIT Press’ new series “Platform Studies” aims to choose a target system and examine how the construction of that platform dictates the growth and maturation of [...]
Posted on April 8, 2010, 10:10 am, by Christopher Drum, under
cocoa,
process.
While working on file_wrangler_2 I’m constantly amazed at the number of new technologies I need to learn. There is a bar that is yea-high (when I say “yea”, I’m putting my hand about eye-level) that effectively sets the level of expectation Macintosh users have for their software. Apple has raised that bar considerably, by adding [...]
This has been a very productive week for me as a programmer, and I mean that in the gestaltist sense of the word. Java skills? Level up! Applescript skills? Level up! Program design skills? Level up! Cocoa skills? BIG level up! Perhaps the aspect of programming that I enjoy the most is the iterative process [...]